Every villian has to try again sometime, but with Dr. Wily it didn’t seem like he would. After getting mediocre results on Mega Man 1, Capcom hasn’t given the Blue Bomber a sequel yet. But after a while, they decided to make a sequel. And It’s good that they did because Mega Man 2 popularized Mega Man with it’s better level design and more content. When you boot the game up, there’s actually music and a story! This game is actually a lot easier than most Mega Man games, so maybe that’s why so many people liked it. Anyway, the story is as follows, straight from the game: In the year of 200X, a super robot named Mega Man was created. Dr. Light created Mega Man to stop the evil desires of Dr. Wily.
However, after his defeat, Dr. Wily created eight of his own robots to counter Mega Man. So, that’s the story. See anything wrong? Yeah, for some reason, the story for Mega Man 1 in Japan is different from the one for the U.S. I have no idea why that is, but it explains why the story is a little messed up for Mega Man 2. Anyway, there’s two difficulties to play the game on. Normal and difficult. Most people play on difficult mode because it’s more in line to other Mega Man games, but I prefer normal mode so that’s what mode the screenshots and videos were taken with. Anyway, when you select the mode it brings you to a menu saying stage select or password. Luckily in Mega Man 2 and onwards there’s actually a way to save. Thank goodness. At the stage select screen, you’ll see that this time, there are eight evil robots, not just six.
Nice, now I can die more! Actually this is kinda off-topic but I have a joke to tell to somebody who plays Mega Man. Ask them, what robot have you killed the most in Mega Man? And tell them the robot you have killed the most is Mega Man when they get it wrong. Anyway, back on topic. The robo butt I usually start with is Air Man but for newcomers I’d recommend starting with Metal Man because his stage is easier. Here’s my usual order: Air Man, Metal Man, Bubble Man, Heat Man, Wood Man, Crash Man, Flash Man, then finally Quick Man. Anyway, I’ll be going through the game as if you’re doing my order, okay? Lets go!
Air Man’s stage is actually pretty tough for a first stage to tackle but trust me, you want to take him on first. Air Man’s stage contains Kaminari Goro’s which are little guys in thunder clouds that you can shoot to take their sweet ride and Goblins which have raising and lowering spikes on their head and produce smaller versions which home in on you and are annoying as well.
A lot of people struggle with Air Man’s fight for some reason but I find him to be one of the easiest bosses in the game. He shoots little tornadoes but the catch is, if you don’t get lucky, he will shoot an array of impossible to dodge tornadoes which makes no- damage running his stage a pain in the butt. After you beat his stage, in true Mega Man fashion, you get the robot master’s weapon! In this case it being the Air Shooter. But, what’s this? A message from Dr. Light? He informs you that you get the Item 2… What the heck is that? Well, you know how Mega Man 1 had the Magnet Beam? Well, in Mega Man 2, instead of finding the assist items inside the stage, you get them for completing certain stages. More on that later.
Air Man’s fight is almost entirely luck-based when it comes to no damage running him.
Up next on the chopping block is Metal Man. Metal Man’s main gimmick is the conveyor belts which (of course) pull you in different directions based on which way the arrows are pointing. But, what’s this? There’s a little blue object with and E on it. Well, for anyone who wants to know, COLLECT. THEM. ALL. They refill all your health so they’re very handy to have and with the order I’m using, you will be able to get them all. You can only hold four and there’s more than four in the entire game so you might not need them so I skip out on some.
Up next are these presses that do a lot of damage and, ignoring all logic, the chain hurts you. Yep. There’s also little drills called Moles that are a good way to grind after those crushers but doing a no-damage run is super hard on this stage as well because of them.
A little video of Metal Man’s stage. Apparently you can’t go through the chains on the presses.
Compared to the other stages, Metal Man’s stage doesn’t have many enemies. Why did I want you to do Air Man’s stage first though? Item 2 functions as a jet board to get you over gaps and what-not, so you can use it to get an extra life (or an extra guy if you prefer the old version) as well as an extra E-Tank! Metal Man isn’t too hard so he’s a good first boss to tackle if you don’t care for E-Tanks or Extra Lives. From him you get… THE MOST BROKEN WEAPON IN THE ENTIRETY OF MEGA MAN. The Metal Blade. The Power Pellets are basically useless now because you can fire the Metal Blades in all eight directions, use barely any weapon energy, and can pierce through multiple enemies. (I personally like to call it the Broken Blade because it’s just so dang over powered.)
Avoiding damage in this fight is pretty hard because of Metal Man’s fast throwing speed.
Up next is Bubble Man’s stage. The first real water level in the Mega Man series! Yay, lots of death spikes! The water changes Mega Man’s physics to make him more floaty and able to jump higher. Bubble Man is allergic to the Metal Blade… Wait hang on a second…
Air Man- Leaf Shield
Metal Man- Metal Blade
Bubble Man- Metal Blade
Heat Man- Bubble Lead
Wood Man- Atomic Fire and Metal Blade
Crash Man- Air Shooter
Flash Man- Metal Blade
Quick Man- Flash Stopper and Crash Bombs
Freak’in four bosses are weak to Metal Blade! The most over powered weapon in the game! What the heck!? I guess even the designers realized that the Metal Blade was too over powered and just made a bunch of weaknesses to be the Metal Blade. Wow. Anyway, after beating Bubble Man, you get the Bubble Lead. Don’t even bother using it except for the one time you have to and to beat Heat Man, the next boss, super easily. Oh yeah, fun fact, hold down the jump button when selecting a level. Then, little bird- like enemies called Pi Pis fly across the screen instead of stars. Anyway, select Heat Man next to take him on with your newfound ability… To create bubbles… His stage’s main gimmick is- DWOOOOOOP! Wait what’s that sound… IT’S THE SOUND OF PAIN AND TORTURE. Yep. Yuko Blocks. Yippee… They’re disappearing and reappearing blocks so you have to time your jumps or you’ll fall down. Sometimes into a death pit, spikes, or lava! They were used a little bit in Ice Man’s stage but there’s more where that came from in Heat Man’s… There’s a really long section of them near the end of the level. DON’T TRY IT YOU WILL DIE! Just use Item 2 to fly over the pit. Piece of cake. Don’t go for the extra life. I’ve died there many times trying to get it. After beating this actually pretty hard boss, you get the Atomic Fire. One interesting thing about this is, it is actually the first chargeable weapon in the Mega Man series! It’s not too good though…
No-damaging Heat Man is pretty hard, but if you get him into a pattern like I did he’s a lot easier.
Next up is Wood Man who literally looks like a big tree stump. His stage is pretty easy with it really just being a straight path with lots of enemies and not too much platforming. There was actually a scrapped version of this stage where if you use Atomic Fire in his stage, the trees would burn and start a forest fire. Sadly, this was scrapped due to time limitations. But this idea did get used in Mega Man 7! If you use the fire weapon in the forest section of Slash Man’s stage, the trees will burn away and a ladder will be revealed that hides a secret! Anyway, once you beat him you get the Leaf Shield which is meh. There’s only really one place in the game I use it.
A lot of people struggle with Wood Man’s fight. There’s a lot of things to watch out for! Oh, by the way, if you get into his personal space, you can shoot through his Leaf Shield somehow. Don’t ask me why.
Time to take on Crash Man who’s allergic to air. How does he breathe!? Oh yeah, he’s a robot never mind. His stage is a really long climb up with all the most annoying enemies… Tellies, Pi Pis, and Fly Boys! This stage really isn’t too difficult. His bossfight I find is actually really hard! He jumps when you shoot so you have to plan it out carefully if you’re going for a buster-only run. His weapon, the Crash Bomber seems pretty useless at first until you realize you can open certain barriers with it.
In Flash Man’s stage, you can get a lot of stuff with it! Flash Man’s stage is pretty straightforward. His stage has ice physics which are pretty annoying. His tileset looks like it’s flashing lights but really, I think that they were trying to make it look like ice but due to the limitations of the NES, all it looks like is flashing lights. Use the Crash Bomber to get some extra goodies! As long as you spam Metal Blades, his bossfight is pretty easy! Not much to talk about in his stage. After you beat him you get the worst utility item in the game. Item 3. All it does is climb up walls so it’s basically just useless because Item 1 can already do that. Heck, you can beat the game without using Item 3 at all!
Alas, I was not able to no damage Flash Man so please enjoy this video of a bit of his stage.
Up next is… Probably the hardest Robot Master in this game- Quick Man. His stage’s main gimmick is the Quick Beams. Man a lot of people hate these. But with Flash Man’s weapon- The Flash Stopper you can skip some of it. Don’t use it at the first set of the Quick Beams though! Later in the level there’s another set which is a lot harder. His bossfight is hard too! He’s very spazzy and hard to avoid. He’s allergic to the Flash Stopper so if you want to try and beat the Quick Beam section without it, you can use it on the boss. But he is pretty weak to the Mega Buster so I usually just use the Mega Buster to beat him. After beating him you get the Quick Boomerang. It’s actually a pretty useful weapon but I barely use it because I just defeat everything with the Mega Buster.
Man, the stupid Quick Beams are super tough to dodge. I was able to do them without the Flash Stopper though!
In true Mega Man fashion, once you beat all the Robot Masters it’s time for Dr. Wily! Dr. Wily flies by in his saucer and wiggles his eyebrows and brags to Mega Man that he has a brand-spankin’ new castle this time.
In his first stage, you climb his tower and awaiting you at the top is a giant Mecha-Dragon! Funnily enough, he’s allergic to the boomerangs. Don’t ask me why. His second stage starts off with you using Item 2 to fly over a huge spike pit. If you’re brave enough to stay on and see what’s beyond the first ladder, you’ll get an E-Tank! And another E-Tank. And an Extra Life. So, if you didn’t go that path, the next few screens are basically there to rub it in that you can’t get those E-Tanks and Extra Life! The boss of this stage is.. The Room. Like literally it’s just the room attacking you. Pretty creative.
Oh no! The room is attacking you! Totally not ripped off by A Link To The Past! (Coming soon… maybe.)
Anyway, moving onto Wily Stage 3 which takes place in the sewers. Yuck! After passing some large fish, there’s a spike drop! Yay, everybody likes those! I actually don’t find it too hard. This stage is actually really short now that I think about it. The boss of this stage is a giant Guts Man Tank! Wow, Dr. Wily must really like Guts Man. I guess they’re friends or something. Anyway, his weakness is the Quick Boomerang. Again.
The next stage is pretty weird. We have these fake blocks that make this stage super annoying! Use Bubble Lead to find where the holes are but if you don’t even trust Bubble Lead, just use Item 2 to zip by. The boss of this stage is my least favorite one in this game. There’s these little bubbles that can only be defeated with the Crash Bomber as well as several barriers. But the catch is, you can’t break every single barrier or else you won’t have enough weapon energy left. This boss is super tedious and annoying.
After beating that boss, time to re-fight every Robot Master in this game again. There’s not really much to mention about this. The folks at Capcom must be running out of ideas. It’s just- here fight all these bosses again. That’s it. Except… when you get to Metal Man, use the Metal Blade on him. See what happens for yourself. With all the Robot Masters defeated again, time to take on Dr. Wahwee. He just shoots at you in his jet.
After beating him, you beat the game! Actually no, there’s another level!? You walk down a long hallway filled with Acid Droplets that try to damage you. By the way, hold right when you’re falling down the hole at the start to make your timing a lot easier. Just walk right and keep moving and they will never hit you.
If you want to experience the ending for yourself, go right now! Play the game for yourself and once you’ve beaten it, come back so I won’t spoil the ending for you. Or you could just stay if you don’t care about spoilers. Your choice.
Are they gone yet? I think they are… Okay, so here’s the ending. Turns out Dr. Wily is an alien!
A very easy to kill alien at that. You HAVE to use Bubble Lead on this boss. If you use a weapon that’s not Bubble Lead, It will just completely refill his health again. After beating him, turns out he’s not an alien after all! It was just a hologram! Silly Dr. Wily!
With Dr. Wily begging for mercy and the world saved, this quest has come to an end. Hopefully Dr. Wily will actually learn his lesson this time and not be evil again!
*Looks on shelf and sees Mega Man 3. Welp, guess not.