Mega Man 4 – Rock’in With A Charge Shot

Whew! Mega Man 3 took a long time to write since… I… I just hated playing that game. Or perhaps it was because I beat the game before getting screenshots so I basically had to beat the game again even though I didn’t want to. But here we go! Finally doing Mega Man 4! Mega Man 4 is actually one of my favorite Mega Man games! (So hopefully I’ll be able to get this article done quicker) So let’s get on with it!

Let’s boot up the game! We actually get a story this time! We learn that Wily isn’t evil anymore, it’s Dr. Cossack this time! So yeah, we got a new villain to go after! Also, the intro does tell us one important thing. Mega Man got his Mega Buster upgraded! If you hold down the shoot button, then Mega Man will start charging his shot! Let go of the button to shoot an extra powerful shot! Well… It’s not too powerful in Mega Man 4 actually. Anyway, let’s start! Let’s check out the 4th generation of Robot Masters! We got Toad Man, Bright Man, Pharaoh Man, Ring Man, Dust Man, Skull Man, Dive Man, and Drill Man! Pretty cool! Also, I think Mega Man 4 is the first Mega Man game to have a clear order without confusion. Toad Man is ridiculously easy so almost everyone takes him on first. And I will too!

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This generation’s Robot Master lineup!

Toad Man’s stage starts off with it raining! And it actually has wind physics too! However, these wind physics are a bit weird. As long as you’re on the ground, you’ll move at normal speed. However, if you jump you’ll be pushed back some. Thank goodness the platforming isn’t too hard. Then we go into the sewers! Yuck! Luckily it’s not raining down there… but the sewer is still yucky.

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So much water!

It even has rats in it! AND GIANT SNAILS?! WHAT?! I don’t think snails are in sewers… Anyway, boss time! For some reason, the boss health bars take a lot longer to fill up than the other games. Toad Man is ridiculously easy. His weapon is a screen clear… but as long as you keep hitting him he won’t even attack! All you need to do is keep hitting him and dodging his stupidly easy to dodge jump attacks. After you beat him like in regular Mega Man fashion, you get his weapon! It’s a screen clear alright… BUT WAIT THERE’S MORE!!! We get the Rush Marine Adapter! Wait isn’t that the Submarine one? I guess you could use it in Dive Man’s stage but… It’s still not too useful.

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One down, seven to go!

Up next is Bright Man! His stage is very… bright. Yeah that’s the best I could come up with. The first few screens of his stage consist of enemies that make the screen go dark, and then enemies that light the screen back up when you shoot them. They’re pretty neat and interesting and then… Crickets and Totem Poles.

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I’m not too sure why these are in the electric themed stage of the game.

But… why? They don’t fit the stage theme at all! Oh well. Let’s fight a toy capsule vending machine! Because that fits the level theme, right guys? *crickets chirp* Then some weaponized… ceiling fans…? This level’s theme is totally out of wack. And then there’s a split path. Go down to find some more gimmick platforms and keep going straight to skip them. If you choose to go along the extra route, you get an Extra Life and an E-Tank!

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These platforms are pretty fun!

His bossfight is REALLY ANNOYING! He shoots and at certain parts of his bossfight, he freezes time and usually just jumps on you so you take forced damage. It’s a very annoying bossfight. After beating him, we get the Flash Stopper. It’s a time stopper type weapon. Use it, and it freezes time for a bit and uses a good amount of weapon energy. Once activated, you can shoot normal buster shots with it.

Let’s take on Pharaoh Man next! His stage is pretty awesome and it’s probably one of my favorites. His stage starts off in a huge pool of quicksand with Sasureenus and Haehaeys.

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These scorpions never leave you alone in this beginning segment!

After that, you’ll find yourself at a hole. You actually need to jump over it. You can either use Rush or do a difficult jump, whichever you prefer. If you successfully jump over it, you’re  rewarded with the Balloon Adapter! It also sends you further into the level, skipping some of it. What does the Balloon Adapter do? You can send out a balloon that slowly rises and you can jump on. It’s a pretty cool utility to use.

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Bats! They chase you! And then they just completely ignore you. The AI on these things is pretty dumb.

Anyway, further into the stage you see the gimmicks known as Hovers. They’re little platforms that when you stand on them, move right. They will also shoot within a certain range so you’ll need to look out for that too. Why are they in a tomb? I have no idea. Let’s fight Pharaoh Man now! He sure is a spazz. Unless… you have Flash Stopper! Then you can just stop him in his tracks. Pharaoh Man is incredibly easy if you have the Flash Stopper.

Pharoah Man Is Such A Spazz
For some reason, this time he just used his energy barrier attack a lot. I’m completely fine with that but it was weird.

After beating him, you get the Pharaoh Shot. You can shoot it in multiple directions and hold the button down to charge it up and as you’re charging it up, it grows above your head and you can actually use it to hit enemies with it above your head. But… there is a bug with this weapon. If an enemy hits it above your head without you actually shooting it and you hold the button down afterwards, you can still shoot a fully charged shot.

Let’s take on Ring Man next! His stage is ANNOYING! It has minibosses for some dumb reason. Anyway, his stage starts off with a gimmick right away! These platforms close in from the right or left when stood on. And… THE most annoying enemy in the game. Meet… the Wall Blaster. It’s a cannon on the wall that is always placed in the most annoying positions. You also see some enemies called Ring Rings but they’re really like tellies except they don’t have a spawner. They’re not too bad.

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Behold! My most hated screen in the game! You can probably see why.

After the beginning of the stage, it’s time for the first miniboss. For this first boss, it’s a Hippo that shoots missiles and you need to shoot the support of his platform to shoot him. That is… if you’re only using the Mega Buster. I recommend using Rain Flush or Rush Coil to hit him.

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I’m pretty proud of this attempt.

After that annoying miniboss, it’s time for more Ring Platforms! There’s also some risky health to get if you’re careful. Time for the second miniboss! This next one is called a Whopper. (Wily must’ve went to Mc Donalds) And it’s just as annoying as the last. It fires off six rings, and while doing so, he’s left open so you can attack him. And right after him is the THIRD MINIBOSS! Another one of those hippos. This stage is super annoying really just because of how many minibosses it has! After the miniboss, there’s a ladder that leads up and another path that continues on to the stage. If you go up, you meet a new character to the Mega Man series! Meet… Eddie! He gives you a random item. Usually something dumb like Weapon Energy. However… as long as you don’t collect the item he gives… you can keep respawning him until he gives you the item you desire! So basically every Eddie location for me is a free E-Tank.

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How nice of you, Eddie!

Anyway, moving on. You’re introduced to a new gimmick called the Coil Platforms! They’re basically the Ring Platforms but they fold in from the opposite way. A little bit later, we have the FINAL MINIBOSS! THANK GOODNESS! After that miniboss, it’s time to fight the actual boss! Ring Man’s pattern is pretty easy to understand but he does SO MUCH DAMAGE! Luckily, that Pharaoh Shot glitch really helps in this bossfight. After beating him, you get the Ring Boomerang. It’s a ring you can shoot out that goes out and back in.

How about we take on Dust Man next? His stage is kinda sad actually. It’s set in a robot junk yard so it’s already pretty sad but the music also makes it more sad. Anyway, there’s a few new enemies that we haven’t seen before. There’s Shield Attackers which fly left to right within a certain range, Jumping Mets which are Mets that jump instead of run, and Up N’ Downs which are hiding in pits and jump out when you get near. Up N’ Downs actually spawned a whole new enemy group, too. Okay, enough rambling, time to get on with the stage. After another Big Eye ripoff (That’s incredibly easy to deal with) It’s time to meet one of this stage’s gimmicks. They’re these little blocks that build and you jump across them. That’s it. It’s a pretty simple gimmick.

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Jump across them carefully!

After Eddie giving you another item, it’s time for the second gimmick, these pounder things and dust blocks. You’ll need to watch out for the pounder and try not to get squished but also deal with the breakable dust blocks and Mets. Pretty easy. The boss is pretty easy. When he fires his Dust Crusher, just be sure to jump and it won’t hit you. His other attack is just trying to suck you in and it’s extremely easy to not get hit.

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Fighting Dust Man!

After beating him, you get his weapon, the Dust Crusher. It’s basically the Mega Buster but it splits when it hits an enemy or wall.

Five down, three to go!

Time for Skull Man, probably the most intimidating Robot Master yet! I mean, HE’S CALLED SKULL MAN!!! His stage is actually pretty easy… It’s really just an endurance run of you fight’in enemies like the Blue Robot you are. There is a split path in the middle of the stage, but you basically only want to go upwards. Up there you can get an E-Tank. Really this stage doesn’t need much explaining. It’s just fighting enemies.

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Worms and Skull Mets oh my!

His bossfight is pretty tough though. He shoots really fast and he’s hard to dodge. After you beat him, you get the Skull Barrier. It’s just a barrier weapon. It goes down in one hit. It’s useless.

Let’s take on Dive Man next! His stage is a water stage. And you know what that means! Lots of death spikes! His stage is pretty tough even though it’s just fighting enemies the whole way through.

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The beginning of Dive Man’s stage! Death spikes galore!

His miniboss is annoying. He shoots super fast missiles that seem almost impossible to dodge! A little later in the stage, after the second miniboss, there’s a hole that you’ll want to go down. After a fairly easy spike drop, you get the Wire Adapter. It’s basically a grappling hook that you can only shoot straight up. It’s pretty useless.

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So many spikes! Good gosh!

A little more of enemy shoot’in and it’s time for the boss! The boss seems pretty simple but I find it pretty tough. After beating him, you get the Dive Missile! It homes onto enemies which works pretty well! (Though I don’t use it that much because my favorite weapon will forever be the Mega Buster.)

Finally we’ll take on Drill Man! His stage is also one of my favorites. His stage starts off with adorable Mets! As well as Takento’s which are one of the most annoying enemies in the game. They’re really hard to kill and deal with and really they’re just not fun to fight. His stage is fairly simple so I’ll skip to the part where it gets interesting. First, there’s Rocks that drop out of shoots that you’ll either need to be quick to slide under them or shoot them as they come out so you can get past them unharmed. Next there’s switches that you need to turn on that… solidify the ground? Drill Man likes breaking the laws of physics apparently. Then the stage combines the two gimmicks to make a pretty interesting section.

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These boulders are pretty annoying. But the switches are pretty cool!

We’re finally to the boss! He’s pretty simple to see how he works but he’s pretty hard to dodge. Specifically, when he shoots his Drill Bombs and when we runs across the screen for me. When you beat him, you get his own weapon, the Drill Bomb! It’s also the “block breaker” weapon of the game.

After beating all the Robot Masters, it’s finally time to take on Dr. Cossack and end his evil doings. Let’s travel to his Fortress- er… Citadel. For some reason, the lines drawing on the fortress screens take a long time too. Anyway, starting off on the first Cossack Stage! You start off in some deep snow! Moving through it will slow you down but sliding or jumping out of it will put you back at normal speed. You actually want to go left first to get yourself a nice shiny E-Tank. Dr. Cossack has a secret weapon… EVIL SLINKIES!!! 

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JUST LOOK AT HOW EVIL THEY ARE!!!

Well specifically, Tomboys. They’re slinkies that hurt and walk down steps. Cool. After you climb up a bit, there’s some Skeleton Joes and Up N’ Downs. This doesn’t sound like a bad combo at first, but it is pretty tricky. Time for some forced weapon usage! It’s best to use the Balloon adapter for this part but you can use the dog.

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I’ll get you Cossack!!! Just wait and see how powerful my balloons are!!!

Now, an enemy we’ve never seen before. Meet… the Ladder Press. It’s an enemy that attaches on to ladders and clamps down at set periods. They’re a pretty neat enemy, though they only appear a few times. And… boss time already? Well that was a short stage. The boss is a giant moth that shoots at you now and then but it also breaks the ground. It has a spike underneath it that extends to break a small portion of the ground you’re fighting on.

Time for the next stage! The stage starts off with a choice! The left ladder… or the right ladder… It doesn’t really change anything. Both paths meet up again right on the next screen. Some free Weapon Energy up for grabs, and a new enemy! These are Docrons which are basically skulls on wheels and only take 1 shot to kill. Though, the fact that they come from a dispenser I guess makes them a bit more tough since they keep respawning. But you can kill the dispenser anyway so I guess this enemy is just super easy. Anyway, time for some forced dog usage. You need to fly across this spike pit.

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*Insert obligatory dog usage here*

Done. Well that was super easy. And now… gimmick time! It’s a block with spikes on each side of it that change where they are at a given time. They’re pretty neat and interesting though… they only appear for two screens. That’s disappointing.

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Say hello to these blocks! And now they’re gone!

A random bat and forced do- OH YOU JUST HAVE TO USE WIRE ADAPTER INSTEAD JUST SO I COULDN’T SAY IT DIDN’T YOU?! Eh, whatever. Some health that you can get by using the Wire Adapter instead of the dog because you’re mean to me and some more bats! And then some free Weapon Energy. Wow, this fortre- Citadel is giving out a lot of goodies. But it’s not as incredibly easy as the MM3 Fortress. Even more goodies and an E-Tank behind a barrier that can only be broken with Drill Bomb, and boss time already! Say hello to Square Machine! The least menacing sounding boss in Mega Man 4! It comes in 3 pieces and you need to dodge the large pieces as you need to get inside it when it’s going slow so you can damage it. It’s a fairly simple boss and like that, we’re going onto Cossack Stage 3!

We’re outside again! Yay! And… autoscrolling? Isn’t this Mega Man? Maybe Mario came and brought his autoscrolling with him.363440_20181110100638_1 Anyway, new enemy type! Meet the Biree. It’s an invincible enemy that moves around platforms. And Pakkato 24’s. They’re annoying cannons that only open for a split second and a lot of people hate them. I don’t. Some more free Weapon Energy and more platforming. Then there’s an difficult jump with spine like enemies that you basically want to use a Robot Master weapon on. And then…. Gimmick time! And they actually appear for longer than two screens! What a miracle!

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These platforms are fun to jump on!

It’s a platform that lowers when you stand on it and raises when you jump off of it. It’s fairly simple but is pretty fun. This fort- Citadel sure is easy. Speaking of easy, have an E-Tank. You’ll need to use Balloon Adapter to get in the hole to slide through, but that’s it! Anyway, BOSS TIME!!! Time for the Cockroach Twins! They’re little bug things that walk along the walls and ceiling and they shoot once in a while so you need to be on the move. There’s also spikes on the floor so you’ll need to be careful around those, too. And like the name suggests, there’s a second one! He must’ve drank some coffee this morning because he sure is fast! Anyway, boss down. One more stage to go!

Time for Cossack Stage 4! The last one! We’re almost done!!! Ah, aren’t the stars beautiful tonight? Wait… the last stage was in the middle of the day and… this makes no sense. Some more free Weapon Energy if you hold right or left while dropping down, and more Pakkato 24’s. You can also use Drill Bomb to get a nice E-Tank if you’d like. Some more Biree’s and and a split path! Taking the non-weapon usage path, you got outside! Now with more Up N’ Downs! Get a free 1-Up, and not boss time yet, brace yourself Link. More free Weapon Energy and some annoyingly placed Shield Attackers. Another small split path which just decides whether you get Health or not, and some more goodies and… Boss Time! We’re about to finish the game! Wait… why is there no Boss Rush? Eh whatever, who needs those? Time for a crane game! Who’s up first? He’ll try to shoot a spread shot to try to hit you and try to pick you up to do damage but… there’s a weird exploit with him. If you slide, it resets whatever he’s doing at the time for whatever reason. That means if you keep sliding, he will be incredibly easy to deal with. C’mon one last shot… huh? Dr. Cossack wasn’t evil all along? Who could’ve it been?! Oh yes… it was Dr. Wily’s doing all along. Welp, gotta go to his fortress now.

After Dr. Wily showing off his brand new fortress, it’s time to go into his… uh… sewer? I- I… think? Anyway, the start starts off with a Met! And another… Why are there so many Mets here?! They’re all over the place! Well I guess Mets are the only enemy here! Get ready for a level filled with cuteness. They are positioned in some pretty clever ways! And then… water section! Make sure you hold right because if you don’t, as you fall down the hole or you will be greeted with death spikes. And down here there are adorable swimming Mets! This is probably by far one of my most favorite stages in the classic Mega Man games. Why? Mets are cute! And this stage has tons of them! After some perilous spikes jumps underwater, it’s time for some Yoku Blocks! (One of my favorite gimmicks in Mega Man somehow.) There’s also a random saw enemy here even though this stage is filled with Mets. Make sure you kill it on every playthrough to give the Mets some peace. After just two rooms of Yoku Blocks (Or disappearing blocks if that’s what you call them.) Um… nothing much has changed. Just more Mets. And… BOSS TIME!!! The boss is a giant Met! Metall Daddy! He’s a big ol’ Met that hops around and spawns his offspring to attack you! The boss music has changed, too! It’s pretty epic! He’s actually kinda annoying to fight since sometimes it seems like you take unavoidable damage. But anyway, he’s dead! Moving onto Skull Castle Stage 2!

The stage starts off with a choice! However only one path leads you to the correct place. After going down a ladder, there’s some more of those bug copter guys. You probably want to get out of this room quickly. In the next room, there’s an E-Tank! How generous! But no one will ever top Mega Man 3 Skull Castle. That fortress just hands out E-Tanks like candy. After another split path, there’s a bit of Forced Weapon Usage! I knew you would had to have used weapons somewhere in Wily’s Fortress! After getting another E-Tank with Eddie by using the Eddie respawn glitch, it’s time for ANOTHER split path! This stage loves ’em. Under no circumstances should you take the left path though… unless you want a saw in your face. More wiggly worms and mummies that can’t seem to keep their heads on, and then the background goes dark! Hey who turned the lights off? Apparently that makes Battontons drawn here. Let’s fight some toy capsule machines! Mega Man might start a new trend here. Time for the boss! Today’s boss is Tako Trash! (And yes, you do pronounce the name like “Taco”. Pretty weird right?) He’s not exactly the most intimidating boss… Heck, there’s even a cheese to him. If you fire one Drill Bomb near his mouth, and another one into his weak point, it actually destroys his hitbox so you won’t be damaged if you go inside him. After that hilariously easy boss, it’s time for Stage 3!

Suspicious game generosity go!!! This stage literally starts off with an E-Tank, Extra Life, and two Big Weapon Energies. Sweet. After some actually kind of unfair gameplay, you know what time it is! Rematch time! There’s literally nothing to say here. Just fight the bosses again. And no break in between! You have to fight the Wily Machine right after the boss rush! Luckily the first phase is pretty easy! It almost seems like he’s not even aiming at you. For some reason, in the second phase you HAVE to use weapons or charge shots. If you don’t, you can’t hit him. Yeah it’s pretty mean. After beating him, (finally) the game’s ov- WAIT WHAT?! WILY ESCAPED?! Ugh I guess we have to go through one more stage.

There’s not a lot to this stage so I probably won’t really talk about it. It’s basically just the part leading up to the final boss. Dr. Wily made a new toy! Meet… the Wily Capsule! He even made a whole lineup! You want to use the Pharaoh Shot in this fight, since normal Mega Buster shots doesn’t even effect him. (And Pharaoh Shot is just really good for this bossfight.) He likes to teleport around the arena trying to surprise you and make this one of the most annoying bosses in the game! We finally beat him! This game is actually done! Good gosh. And… Credits! Pretty neat looking credits at that! So will Dr. Wily finally learn his lesson? Find out next time when… erm… I get around to doing another article. So, goodbye!

PlantPoweredGamers
Grow Strong. Game On.

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